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It’s supposed to eventually get remakes of levels from the first Classic game. Though Classic 2 may be finished, it’s not technically done…yet. The way Classic 2 handles shields is both practical and innovative, and something I’d love to see in an official Sonic game one day. It’s even possible to combine shields to create new shield types, like the smoke shield, once the shield stock is filled up. Finally, the game also lets players stock up to two different shield types, which can be switched between or totally deactivated on the fly.
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Classic 2 also employs not just the insta-shield, but also a powered-down version of the drop dash, which is mapped to a separate button. The visuals, for instance, are quite modern, and Classic 2 may be the best looking 2D game I’ve played at SAGE 2021 so far. Design ideas like these make these bosses some of the best I’ve seen in a fan game.Ĭlassic 2 is an experience heavily influenced by Sonic’s classic titles, but it is hardly confined to the trappings of that era. Initially, Eggman’s cockpit is too high for Sonic to hit, but once enough snow piles up on the ground, Sonic can leap off of it to land an attack. Another has Eggman firing deadly snowballs at Sonic. One boss involves bringing down a giant multi-armed machine with multiple drills, which need to be used as platforms to get up to Eggman’s cockpit. Although some of the battles are a little too easy to brute force through, all of them are neat and clever.